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IntelliJ IDEA Open Source

IntelliJ IDEA Open Source

We are pleased to announce we have been accepted into IntelliJ IDEA’s Open Source program. I personally have been a heavy IntelliJ IDEA user and just cant find my way around without it. I use it for everything from Actionscript projects to After Effects scripts. I know the team is really excited to start working with it and though everyone has there IDE’s of choice and little features they need from something I know we all...

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AIRKinect 1.7.1

AIRKinect 1.7.1

Today we are releasing a minor update to AIRKinect but it has a major bug fix. Windows users can now properly use the spacial mapping functiuonality of AIRKinect to map points onto the RGB, Depth, and Masked images. Microsoft has done some great work fixing up depth to RGB translation in the latest official SDK  and we needed to go back intro our code and remove a lot of the correction we were doing for the beta SDK. So this is great...

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AIRKinect 2 Point Cloud Features

AIRKinect 2 Point Cloud Features

I’d like to share some work I’ve been doing on the point cloud for the upcoming AIRKinect 2 release. We haven’t spent much attention at the point cloud in the previous releases, but we’ll be adding some interesting stuff. One new feature will be the option to specify a density for the point cloud. This way you can lower the dataset – for example, only get each 4th point instead of all points – and get...

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AIRKinect v1.7

AIRKinect v1.7

With the official release the of Microsoft Kinect SDK version 1, we have updated AIRKinect to help you leverage the latest and greatest to push the Kinect Effect. The v1.7 release also includes player masking from v1.6.1 of which a demo can be found here: http://www.as3nui.com/airkinect-player-masking-demo/. Please follow installation instruction from http://kinectforwindows.com if you are moving from Beta 2 to version 1. The release has...

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AIRKinect Open Source Repos

AIRKinect Open Source Repos

As many of you know we have switched gears and are focusing efforts on AIRKinect v2. It’s shaping up to be a nice update, and really make the Kinect easier to work with.  With that being said we are also announcing the opening of our repositories for AIRKinect 1.6. We are still working to comment and clean up the native code so currently we have not opened the MS SDK project or the OSX Open NI project. They are coming but have been...

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AIRKinect 2 info & rigged 3D model demo

AIRKinect 2 info & rigged 3D model demo

We’re working hard on the new version of airkinect at the moment. We’re holding the release a bit back, while we wait for the new kinect hardware & sdk, which is released februari 1st. Hopefully, we can get everything up and running by the end of februari. We’re completely rewriting the extension from scratch, to give you guys a faster & easier to use library. There’s going to be some new features aswell,...

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AIRKinect Player Masking Demo

AIRKinect Player Masking Demo

Happy new year everybody! We’re finishing up a new release for AIRKinect, which will add coordinate translation to the OSX version, together with a new feature called “player masking”. Player masking will enable you to extract the player’s RGB pixels. Think of it as a green-screen-without-green / background removal. There will be a new CameraFrameEvent type PLAYER_MASK, that will be dispatched when you enable player...

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