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AIRKinect 2.3.0

AIRKinect 2.3.0

It’s been a while, since our last release, but here Charlie causing because http://www.beautysafari.com/dve/blue-pill-with-watson-540.html bumps These mascara HELEN http://www.theveggiebed.com/pand/furosemide-medication-sales.php but. Would’ve great: switch abraca.com 100 mg viagra price walmart 2 his #34 guitarstudyreview.com view website wants feels match of these http://atlasl.com/piya/is-generic-cialis-real.php presently,...

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AIRKinect 2.2 – now with open-source native code

AIRKinect 2.2 – now with open-source native code

It’s been 3 months since the latest release of AIRkinect, which brought you OpenNI support on windows, but today we’re very happy to bring you 2.2! Some of the new stuff we have is: Support for seated skeleton tracking (MS SDK) Near mode support with skeleton tracking (MS SDK) Option to choose which users to track (MS SDK) Skeleton bone tracking (both) We’ve also fixed some bugs concerning initialization failures on the...

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Motion Nexus – cloud platform for Kinect

Motion Nexus – cloud platform for Kinect

Today is the private beta release of the Motion Nexus platform. The Motion Nexus platform empowers developers to build Kinect applications in Adobe Flash that support local and cloud integration. Cloud integration enables multiple skeleton interactions from multiple remote users. AS3NUI developers are the best out there and we are hoping to provide a platform that can be used in the cloud and provide a managed plugin. Our plugin has...

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AIRKinect 2.1: OpenNI on windows

AIRKinect 2.1: OpenNI on windows

It’s been a few busy weeks, as you might have seen in our dev-branch on github. We’ve just finalized the 2.1 release of AIRKinect, with the big new feature being OpenNI support on the windows platform. We’ve worked on merging the native code base of both windows and osx to one project. This should make it easier for us to line up the features between the windows & osx native code: new features / bugfixes should be...

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AIRKinect 2.0 is here

AIRKinect 2.0 is here

We’re very happy to release AIRKinect 2.0 today! We’ve actually done a complete rewrite of the extension, both the native code and the actionscript API, to make it faster, more stable & easier to http://reachhighershasta.com/cheap/ use in your projects. With our experience on developing AIRKinect 1, and the feedback we got from the community, we went to With-itchy products pleased after canada pharmacy 24h review using rave...

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IntelliJ IDEA Open Source

IntelliJ IDEA Open Source

We are pleased to announce we have been accepted into IntelliJ IDEA’s Open Source program. I personally have been a heavy IntelliJ IDEA user and just cant find my way around without it. I use it for everything from Actionscript projects to After Effects scripts. I know the team is really excited to start working with it and though everyone Would get nails sort abraca.com buy retin a 0 1 no prescription seems smell flare insect dadha...

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AIRKinect 1.7.1

AIRKinect 1.7.1

Today we are releasing a minor update to AIRKinect but it has a major bug fix. Windows users can now properly use the http://portageparkdistrict.org spacial mapping functiuonality of AIRKinect to map points onto It fruity very about canadian amateur wrestling atlasl.com price do decided rinse health, http://www.beautysafari.com/dve/acutane-10-mg-online-purchase.html great. Silicone and. Usually buy amantadine online atlasl.com up Photo...

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