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AIRKinect 2.3.0

AIRKinect 2.3.0

It’s been a while, since our last release, but here we are again! Version 2.3.0 is up on github. You will notice that we moved some code around, so our core repository now has both the native code and the as3 code. This actually makes more sense for us, as we change both native & as3 code when we create a new ane file. There’s also a build folder, for those of you wanting to build the airkinect ane’s themselves. Some...

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AIRKinect 2.2 – now with open-source native code

AIRKinect 2.2 – now with open-source native code

It’s been 3 months since the latest release of AIRkinect, which brought you OpenNI support on windows, but today we’re very happy to bring you 2.2! Some of the new stuff we have is: Support for seated skeleton tracking (MS SDK) Near mode support with skeleton tracking (MS SDK) Option to choose which users to track (MS SDK) Skeleton bone tracking (both) We’ve also fixed some bugs concerning initialization failures on the...

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Motion Nexus – cloud platform for Kinect

Motion Nexus – cloud platform for Kinect

Today is the private beta release of the Motion Nexus platform. The Motion Nexus platform empowers developers to build Kinect applications in Adobe Flash that support local and cloud integration. Cloud integration enables multiple skeleton interactions from multiple remote users. AS3NUI developers are the best out there and we are hoping to provide a platform that can be used in the cloud and provide a managed plugin. Our plugin has...

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AIRKinect 2.1: OpenNI on windows

AIRKinect 2.1: OpenNI on windows

It’s been a few busy weeks, as you might have seen in our dev-branch on github. We’ve just finalized the 2.1 release of AIRKinect, with the big new feature being OpenNI support on the windows platform. We’ve worked on merging the native code base of both windows and osx to one project. This should make it easier for us to line up the features between the windows & osx native code: new features / bugfixes should be...

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AIRKinect 2.0 is here

AIRKinect 2.0 is here

We’re very happy to release AIRKinect 2.0 today! We’ve actually done a complete rewrite of the extension, both the native code and the actionscript API, to make it faster, more stable & easier to use in your projects. With our experience on developing AIRKinect 1, and the feedback we got from the community, we went to work on AIRKinect 2.0. The API is completely different from AIRKinect 1.x, but we hope it will be a lot...

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IntelliJ IDEA Open Source

IntelliJ IDEA Open Source

We are pleased to announce we have been accepted into IntelliJ IDEA’s Open Source program. I personally have been a heavy IntelliJ IDEA user and just cant find my way around without it. I use it for everything from Actionscript projects to After Effects scripts. I know the team is really excited to start working with it and though everyone has there IDE’s of choice and little features they need from something I know we all...

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AIRKinect 1.7.1

AIRKinect 1.7.1

Today we are releasing a minor update to AIRKinect but it has a major bug fix. Windows users can now properly use the spacial mapping functiuonality of AIRKinect to map points onto the RGB, Depth, and Masked images. Microsoft has done some great work fixing up depth to RGB translation in the latest official SDK  and we needed to go back intro our code and remove a lot of the correction we were doing for the beta SDK. So this is great...

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