I figured I would just keep adding to this blog post as I make some more AIRKinect UI Demo videos. This is the first of many I am sure and It is a very basic look at the direction I am hoping to take the UI.
We will have a Singleton manager that will be responsible for getting Kinect element points and dispatching them into the components. The components will have there own events and it looks like they will be OVER, OUT, CAPTURE, RELEASE, SELECTED and MOVE. Which seems to be workjing very well right now. Also there is a helper utility class that allows you to simulate the whole thing with a mouse. This is great as you don’t have to keep getting up and wandering around to test your UI. The input mechanism is exactly the same so you can reliably test with the mouse and then switch to the Kinect.
Anyways Below is the list of demos videos I will be adding to. Check it out and I hope you guys like what your seeing. Please leave comments if you have any suggestions! thanks
UI Demos
5 Responses to “AIRKinect UI Demos”

Very cool. Looking forward to more demos…maybe with some code? Does it work with depth yet?
Great stuff!
I’ve been developing something based on the same concept of the mouseOver – timer – select.
I really like the cursor easing, I’m gonna try it in my application.
Ah, the helper utility is an awesome idea
Thanks for the demo!
Awesome work Ross! I can’t wait to have a play with your extension during our break.
Great job ! Have you some code to test it ?
Thx
Can’t wait for this to come out. This whole library makes using the Kiect with flash amazingly easy.
Thanks guys.