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	<title>as3NUI</title>
	<atom:link href="http://www.as3nui.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.as3nui.com</link>
	<description>Developing NUI for AIR</description>
	<lastBuildDate>Mon, 16 Apr 2012 14:11:19 +0000</lastBuildDate>
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		<item>
		<title>AIRKinect 2.1: OpenNI on windows</title>
		<link>http://www.as3nui.com/airkinect-2-1-released-openni-on-windows/</link>
		<comments>http://www.as3nui.com/airkinect-2-1-released-openni-on-windows/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 13:04:15 +0000</pubDate>
		<dc:creator>wouter</dc:creator>
				<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.as3nui.com/?p=323</guid>
		<description><![CDATA[It&#8217;s been a few busy weeks, as you might have seen in our dev-branch on github. We&#8217;ve just finalized the 2.1 release of AIRKinect, with the big new feature being OpenNI support on the windows platform. We&#8217;ve worked on merging the native code base of both windows and osx to one project. This should make [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a few busy weeks, as you might have seen <a href="https://github.com/AS3NUI/airkinect-2-core/tree/dev" target="_blank">in our dev-branch on github</a>. We&#8217;ve just finalized the 2.1 release of AIRKinect, with the big new feature being OpenNI support on the windows platform.</p>
<p>We&#8217;ve worked on merging the native code base of both windows and osx to one project. This should make it easier for us to line up the features between the windows &amp; osx native code: new features / bugfixes should be deployed faster in the future</p>
<p>These are some of the key points in this release:</p>
<ul>
<li>OpenNI support on windows. You can choose to use the MS SDK or OpenNI for you AIRKinect projects on the windows platform.</li>
<li>General bugfixes: fixed some issues with wrong joint mapping &amp; data corruption.</li>
<li>Multithreading: We&#8217;ve integrated boost threading on the windows platform too now, the kinect device now runs in a seperate thread in windows too.</li>
<li>Support for alternative depth camera&#8217;s using OpenNI (ex: Asus Xtion Pro) on both windows and mac.</li>
<li>Support for settings the camera angle &amp; near mode when you use the MS SDK version.</li>
</ul>
<div>You can use the new camera elevation feature like this (only on windows, mssdk):</div>
<pre>if(device.capabilities.hasCameraElevationSupport) {
	device.cameraElevationAngle.value = 27; //value between -27 &amp; 27
}</pre>
<div>You can ask for near mode in the settings (only on windows, mssdk):</div>
<pre>var settings:KinectSettings = new KinectSettings();
if(device.capabilities.hasNearModeSupport) {
	settings.depthEnableNearMode = true;
}</pre>
<p>Using nearmode, you will not have skeleton tracking, only user tracking. This is a limitation of the MS SDK.</p>
<p>There&#8217;s one catch: we had to create separate ane files: if you want to use the ms sdk driver on windows, you will use airkinect-2-core-mssdk, in the case of openni you will use airkinect-2-core-openni. On osx it doesn&#8217;t matter which ane you use, they both have the OSX version compiled.</p>
<p>Same as before:</p>
<ul>
<li>You can find the core library (with the ane) and the documentation at <a href="http://as3nui.github.com/airkinect-2-core/" target="_blank">http://as3nui.github.com/airkinect-2-core/</a></li>
<li>The examples are at <a href="https://github.com/AS3NUI/airkinect-2-examples" target="_blank">https://github.com/AS3NUI/airkinect-2-examples</a></li>
<li>You can report bugs in the ane on <a href="https://github.com/AS3NUI/airkinect-2-core/issues" target="_blank">https://github.com/AS3NUI/airkinect-2-core/issues</a></li>
<li>You can report bugs in the examples on <a href="https://github.com/AS3NUI/airkinect-2-examples/issues" target="_blank">https://github.com/AS3NUI/airkinect-2-examples/issues</a></li>
</ul>
<p>Happy coding!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.as3nui.com/airkinect-2-1-released-openni-on-windows/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>AIRKinect 2.0 is here</title>
		<link>http://www.as3nui.com/airkinect-2-0-is-here/</link>
		<comments>http://www.as3nui.com/airkinect-2-0-is-here/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 16:57:48 +0000</pubDate>
		<dc:creator>wouter</dc:creator>
				<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.as3nui.com/?p=306</guid>
		<description><![CDATA[We&#8217;re very happy to release AIRKinect 2.0 today! We&#8217;ve actually done a complete rewrite of the extension, both the native code and the actionscript API, to make it faster, more stable &#38; easier to use in your projects. With our experience on developing AIRKinect 1, and the feedback we got from the community, we went [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re very happy to release AIRKinect 2.0 today! We&#8217;ve actually done a complete rewrite of the extension, both the native code and the actionscript API, to make it faster, more stable &amp; easier to use in your projects.</p>
<p>With our experience on developing AIRKinect 1, and the feedback we got from the community, we went to work on AIRKinect 2.0. The API is completely different from AIRKinect 1.x, but we hope it will be a lot easier to implement.</p>
<p>There are also a few new features which made it into this update:</p>
<ul>
<li>extended point cloud options: setting density, defining point cloud regions</li>
<li>changing mirroring of camera images &amp; skeleton data while the device is running</li>
<li>User center-of-mass information</li>
<li>Basic user management in the ane (before you needed the extended libs to do this)</li>
<li>shortcut getters to get easy access to some general joints (head, leftHand, rightHand, &#8230;)</li>
<li>compatibility with OSX Snow Leopard (10.6)</li>
<li>infrared camera support (OSX)</li>
<li>joint orientation information (OSX)</li>
<li>multiple kinect support (Windows)</li>
</ul>
<p>We looked at other builtin API&#8217;s (Camera, Accelerometer, &#8230;), and try to mimic their way of usage. This way, working with the AIRKinect API should feel very familiar for Actionscript developers.</p>
<p>First of all, you can check if there&#8217;s a Kinect device available on your system:</p>
<p><code>if(Kinect.isSupported())<br />
{<br />
}</code></p>
<p>Within that if statement, you can get a reference to a Kinect camera, apply some settings and event listeners and start the device. For example, if you want to access the depth camera stream, you would use:</p>
<p><code>kinect = Kinect.getDevice();<br />
kinect.addEventListener(CameraImageEvent.DEPTH_IMAGE_UPDATE, depthUpdateHandler);<br />
var settings:KinectSettings = new KinectSettings();<br />
settings.depthEnabled = true;<br />
kinect.start(settings);</code></p>
<p>We won&#8217;t go through the entire api here, as this would take us too far. We&#8217;ve created new examples, where you can see the new API&#8217;s in work.</p>
<p>We&#8217;ve also created a short screencast, showing you how you can setup your project (Flash Builder 4.6) to use airkinect 2 &amp; how you can use some of the basic api&#8217;s (camera access &amp; skeleton tracking):</p>
<p><iframe src="http://player.vimeo.com/video/38104155?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="621" height="466"></iframe></p>
<p>Let&#8217;s wrap up this post:</p>
<ul>
<li>You can find the core library (with the ane) and the documentation at <a href="http://as3nui.github.com/airkinect-2-core/" target="_blank">http://as3nui.github.com/airkinect-2-core/</a></li>
<li>The examples are at <a href="https://github.com/AS3NUI/airkinect-2-examples" target="_blank">https://github.com/AS3NUI/airkinect-2-examples</a></li>
<li>You can report bugs in the ane on <a href="https://github.com/AS3NUI/airkinect-2-core/issues" target="_blank">https://github.com/AS3NUI/airkinect-2-core/issues</a></li>
<li>You can report bugs in the examples on <a href="https://github.com/AS3NUI/airkinect-2-examples/issues" target="_blank">https://github.com/AS3NUI/airkinect-2-examples/issues</a></li>
</ul>
<p>Happy coding!</p>
]]></content:encoded>
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		<slash:comments>121</slash:comments>
		</item>
		<item>
		<title>IntelliJ IDEA Open Source</title>
		<link>http://www.as3nui.com/intellij-idea-open-source/</link>
		<comments>http://www.as3nui.com/intellij-idea-open-source/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 18:38:51 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[ide]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[intelliJ]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://www.as3nui.com/?p=292</guid>
		<description><![CDATA[We are pleased to announce we have been accepted into IntelliJ IDEA&#8217;s Open Source program. I personally have been a heavy IntelliJ IDEA user and just cant find my way around without it. I use it for everything from Actionscript projects to After Effects scripts. I know the team is really excited to start working [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">We are pleased to announce we have been accepted into <a title="IntelliJ IDEA" href="http://www.jetbrains.com/idea/" target="_blank">IntelliJ IDEA&#8217;s</a> <a title="IntelliJ Open Source" href="http://www.jetbrains.com/idea/buy/buy.jsp#openSource" target="_blank">Open Source program</a>. I personally have been a heavy IntelliJ IDEA user and just cant find my way around without it. I use it for everything from Actionscript projects to After Effects scripts. I know the team is really excited to start working with it and though everyone has there IDE&#8217;s of choice and little features they need from something I know we all can&#8217;t wait to see what kind of workflow and speed improvements intelliJ can provide us.  The folder based structure is a much needed escape from Eclipses workspaces, something I simply never could get used to. Multiple modules in a project are essential to the speed in which I work between different libraries like our AIRKinect core and Extended Core. The ANT workflow is seamless and I personally have been using to build all of the AIRKinect projects but we know they are working hard to deliver a equally seamless ANE workflow for us to even move faster!</p>
<p style="text-align: justify;">So big thanks to the IntelliJ team we couldn&#8217;t be making exciting innovations without great IDE&#8217;s!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.as3nui.com/intellij-idea-open-source/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>AIRKinect 1.7.1</title>
		<link>http://www.as3nui.com/airkinect-1-7-1/</link>
		<comments>http://www.as3nui.com/airkinect-1-7-1/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 18:19:54 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.as3nui.com/?p=282</guid>
		<description><![CDATA[Today we are releasing a minor update to AIRKinect but it has a major bug fix. Windows users can now properly use the spacial mapping functiuonality of AIRKinect to map points onto the RGB, Depth, and Masked images. Microsoft has done some great work fixing up depth to RGB translation in the latest official SDK  and we [...]]]></description>
			<content:encoded><![CDATA[<p>Today we are releasing a minor update to AIRKinect but it has a major bug fix. Windows users can now properly use the spacial mapping functiuonality of AIRKinect to map points onto the RGB, Depth, and Masked images. Microsoft has done some great work fixing up depth to RGB translation in the latest official SDK  and we needed to go back intro our code and remove a lot of the correction we were doing for the beta SDK. So this is great news overall.</p>
<p>Download info is here at the <a title="AIRKinect 1.7.1 Details" href="http://forum.as3nui.com/viewtopic.php?f=4&amp;t=29">forum announcement for AIRKinect 1.7.1 </a></p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>AIRKinect 2 Point Cloud Features</title>
		<link>http://www.as3nui.com/airkinect-2-point-cloud-features/</link>
		<comments>http://www.as3nui.com/airkinect-2-point-cloud-features/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 10:01:50 +0000</pubDate>
		<dc:creator>wouter</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.as3nui.com/?p=276</guid>
		<description><![CDATA[I&#8217;d like to share some work I&#8217;ve been doing on the point cloud for the upcoming AIRKinect 2 release. We haven&#8217;t spent much attention at the point cloud in the previous releases, but we&#8217;ll be adding some interesting stuff. One new feature will be the option to specify a density for the point cloud. This [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d like to share some work I&#8217;ve been doing on the point cloud for the upcoming AIRKinect 2 release. We haven&#8217;t spent much attention at the point cloud in the previous releases, but we&#8217;ll be adding some interesting stuff.</p>
<p>One new feature will be the option to specify a density for the point cloud. This way you can lower the dataset &#8211; for example, only get each 4th point instead of all points &#8211; and get faster running results (although it runs fast in release builds). We&#8217;re also looking at adding RGB information to the point cloud, so you don&#8217;t see white dots, but you see the dots, matching the RGB colors from the camera.</p>
<p><iframe src="http://player.vimeo.com/video/36300185?title=0&amp;byline=0&amp;portrait=0" width="621" height="388" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>We&#8217;d also like to add interactivity to the point cloud. For this, we&#8217;re adding a feature called &#8220;point cloud regions&#8221;, which enable you to specify 3D regions, where you can track the number of dots. This counting will happen on the C side of the extension, so it doesn&#8217;t slow down your actionscript code. With this point count, you could add triggers as soon as a certain amount of points is reached within a region. This way, you don&#8217;t need to do full skeleton tracking to create interactive applications.</p>
<p><iframe src="http://player.vimeo.com/video/36401285?title=0&amp;byline=0&amp;portrait=0" width="621" height="481" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>I hope you like what we&#8217;ve got lined up!</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>AIRKinect v1.7</title>
		<link>http://www.as3nui.com/airkinect-v1-7/</link>
		<comments>http://www.as3nui.com/airkinect-v1-7/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 18:08:35 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[Slider]]></category>

		<guid isPermaLink="false">http://www.as3nui.com/?p=267</guid>
		<description><![CDATA[With the official release the of Microsoft Kinect SDK version 1, we have updated AIRKinect to help you leverage the latest and greatest to push the Kinect Effect. The v1.7 release also includes player masking from v1.6.1 of which a demo can be found here: http://www.as3nui.com/airkinect-player-masking-demo/. Please follow installation instruction from http://kinectforwindows.com if you are [...]]]></description>
			<content:encoded><![CDATA[<p>With the official release the of Microsoft Kinect SDK version 1, we have updated AIRKinect to help you leverage the latest and greatest to push the Kinect Effect. The v1.7 release also includes player masking from v1.6.1 of which a demo can be found here:<a href="https://github.com/AS3NUI/airkinect-1-release"> http://www.as3nui.com/airkinect-player-masking-demo/</a>. Please follow installation instruction from <a href="https://github.com/AS3NUI/airkinect-1-release">http://kinectforwindows.com</a> if you are moving from Beta 2 to version 1.</p>
<p>The release has been tested with the XBOX hardware and version 1 SDK, but not with the run time installer which you can follow us on twitter for an update with the results. Thanks for the support everyone and we are really excited about version 2. Version 2 will  fill the gaps between Microsoft SDK and OpenNI and provide a great development environment for NUI.</p>
<p>Grab the compiled sources -<a href=" https://github.com/AS3NUI/airkinect-1-release"> https://github.com/AS3NUI/airkinect-1-release</a> and do not forget to check out the <a title="AIRKinect 1 Downloads" href="https://github.com/AS3NUI/airkinect-1-release/downloads" target="_blank">download section</a> for ready to install examples.</p>
]]></content:encoded>
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		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>AIRKinect Open Source Repos</title>
		<link>http://www.as3nui.com/airkinect-open-source-repos/</link>
		<comments>http://www.as3nui.com/airkinect-open-source-repos/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 03:35:06 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.as3nui.com/?p=258</guid>
		<description><![CDATA[As many of you know we have switched gears and are focusing efforts on AIRKinect v2. It&#8217;s shaping up to be a nice update, and really make the Kinect easier to work with.  With that being said we are also announcing the opening of our repositories for AIRKinect 1.6. We are still working to comment and clean [...]]]></description>
			<content:encoded><![CDATA[<p>As many of you know we have switched gears and are focusing efforts on AIRKinect v2. It&#8217;s shaping up to be a nice update, and really make the Kinect easier to work with.  With that being said we are also announcing the opening of our repositories for AIRKinect 1.6. We are still working to comment and clean up the native code so currently we have not opened the MS SDK project or the OSX Open NI project. They are coming but have been tabled we dive into AIRKinect 2 advancements.  We hope this helps some people out and we are really excited to see what people can do with this.  I will be working to clean up those native repos and get them out as soon as I can.</p>
<p>So without any further delay here is the link to our github page, hop on over and check em out!</p>
<p><a href="https://github.com/AS3NUI">https://github.com/AS3NUI</a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>AIRKinect 2 info &amp; rigged 3D model demo</title>
		<link>http://www.as3nui.com/airkinect-2-info-rigged-3d-model-demo/</link>
		<comments>http://www.as3nui.com/airkinect-2-info-rigged-3d-model-demo/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 18:44:14 +0000</pubDate>
		<dc:creator>wouter</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[airkinect-2]]></category>
		<category><![CDATA[away3D]]></category>
		<category><![CDATA[rigged 3D model]]></category>

		<guid isPermaLink="false">http://www.as3nui.com/?p=252</guid>
		<description><![CDATA[We&#8217;re working hard on the new version of airkinect at the moment. We&#8217;re holding the release a bit back, while we wait for the new kinect hardware &#038; sdk, which is released februari 1st. Hopefully, we can get everything up and running by the end of februari. We&#8217;re completely rewriting the extension from scratch, to [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re working hard on the new version of airkinect at the moment. We&#8217;re holding the release a bit back, while we wait for the new kinect hardware &#038; sdk, which is released februari 1st. Hopefully, we can get everything up and running by the end of februari.</p>
<p>We&#8217;re completely rewriting the extension from scratch, to give you guys a faster &#038; easier to use library. There&#8217;s going to be some new features aswell, such as the player masking I showed you earlier, and joint rotations. Joint rotations make it easier for you, to control the bones inside a rigged 3D model, or write pose detection algorithms.</p>
<p>I&#8217;ve uploaded a quick demo of this working, together with away3D, to keep you entertained while we continue our work <img src='http://www.as3nui.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><iframe src="http://player.vimeo.com/video/35884203?title=0&amp;byline=0&amp;portrait=0" width="621" height="388" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>AIRKinect Player Masking Demo</title>
		<link>http://www.as3nui.com/airkinect-player-masking-demo/</link>
		<comments>http://www.as3nui.com/airkinect-player-masking-demo/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 12:45:04 +0000</pubDate>
		<dc:creator>wouter</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.as3nui.com/?p=227</guid>
		<description><![CDATA[Happy new year everybody! We&#8217;re finishing up a new release for AIRKinect, which will add coordinate translation to the OSX version, together with a new feature called &#8220;player masking&#8221;. Player masking will enable you to extract the player&#8217;s RGB pixels. Think of it as a green-screen-without-green / background removal. There will be a new CameraFrameEvent [...]]]></description>
			<content:encoded><![CDATA[<p>Happy new year everybody!</p>
<p>We&#8217;re finishing up a new release for AIRKinect, which will add coordinate translation to the OSX version, together with a new feature called &#8220;player masking&#8221;.</p>
<p>Player masking will enable you to extract the player&#8217;s RGB pixels. Think of it as a green-screen-without-green / background removal. There will be a new CameraFrameEvent type PLAYER_MASK, that will be dispatched when you enable player masking in the extension. This will give you a bitmap image, with the masked rgb pixels.</p>
<p>Check out the screencast below, to see a quick demo of this feature. We&#8217;re wrapping everything up right now, and will release this update on our github page very soon.</p>
<p><iframe src="http://player.vimeo.com/video/34554669?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="621" height="388"></iframe></p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>AIRKinect v1.6</title>
		<link>http://www.as3nui.com/airkinect-v1-6/</link>
		<comments>http://www.as3nui.com/airkinect-v1-6/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 17:16:53 +0000</pubDate>
		<dc:creator>Ross</dc:creator>
				<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://www.as3nui.com/?p=217</guid>
		<description><![CDATA[Happy Holidays Everyone! As promised today we are releasing AIRKinect v1.6 along with AIRKinect-Extended v1.0. We are really excited about both of these releases as we have added a lot of great functionality to the core extension along with a great collection of helpers and utilities in our Extended library.  There are some features still [...]]]></description>
			<content:encoded><![CDATA[<p>Happy Holidays Everyone!</p>
<p>As promised today we are releasing AIRKinect v1.6 along with AIRKinect-Extended v1.0. We are really excited about both of these releases as we have added a lot of great functionality to the core extension along with a great collection of helpers and utilities in our Extended library.  There are some features still being ported to OSX but we are confident those things will be ported and supported across both platforms.  We can&#8217;t wait to see what the community can do with these tools! For Downloads and Documentation please head on over to the <a title="AIRKinect Public Repo" href="https://github.com/AS3NUI/airkinect-1-release" target="_blank">AIRKinect Public Repo</a>.</p>
<p><strong>Updates for AIRKinect include</strong></p>
<ul>
<li>Skeleton to RGB &amp; Depth Space Translation (windows only)</li>
<li>Per Pixel Depth information via ByteArray (point cloud)</li>
<li>Renaming &amp; Restructing of Classes</li>
<li>Updated to AIR 3.1</li>
<li>Kinect-less Support. Proper Handling when No Kinect is connected.</li>
</ul>
<p><strong>AIRKinect Extended v1.0 includes</strong></p>
<ul>
<li>AIRKinectManager for managing Skeleton Add/Remove/Update along with Camera Updates.</li>
<li>3D Regions</li>
<li>Basic Velocity Based Gestures with Manager</li>
<li>ManagedSkeletons with history</li>
<li>PointCloudHelper for saving Point Clouds in standard formats.</li>
<li>SkeletonSimulator for Recording and Playback of SkeletonXML</li>
<li>UI</li>
<ul>
<li>UIManager to handle Cursor event dispatching</li>
<li>MouseSimulator translates mouse into a cursor for testing or Web demos</li>
<li>UI Components</li>
<ul>
<li>SelectableHandle (cursor snapping &amp; timer based selection)</li>
<li>Target (rollover behavior &amp; timer based selection)</li>
<li>HotSpot (Rollover based selection)</li>
<li>SlideHandle (cursor snapping, slide progress &amp; slide based selection)</li>
<li>RepeatingSelectableHandle (cursor snapping &amp; repeatable timer based selection )</li>
<li>CrankHandle (cursor snapping &amp; rotation based endless scroll)</li>
</ul>
</ul>
</ul>
<p><strong> ***UPDATE***</strong></p>
<p>Hey guys, thanks so much for all your comments but if you can move any questions, support, concerns, discussions over to the new forums site, <a title="AS3NUI Forums" href="http://forums.as3nui.com" target="_blank">http://forums.as3nui.com</a>, it will make things much eaiser to manage. We will likely be shutting down comments on posts like this. Thanks again!</p>
<p>&nbsp;</p>
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