Motion Nexus – cloud platform for Kinect

Today is the private beta release of the Motion Nexus platform. The Motion Nexus platform empowers developers to build Kinect applications in Adobe Flash that support local and cloud integration. Cloud integration enables multiple skeleton interactions from multiple remote users. AS3NUI developers are the best out there and we are hoping to provide a platform that can be used in the cloud and provide a managed plugin. Our plugin has features like auto update and version control against the library so consumers can keep up with the latest updates in order to allow you the developer to push what your applications can do. We support Kinect for Windows SDK and device in order to allow for the creation and licencing of production apps.

Here are some hightlights for the v1.3 release:

  • Simple and concise API for managing application configuration and deployment
  • Full 20 joint Kinect skeleton with velocity, rgb points, depth points, joint rotation, and tracking state.
  • Easily switch between local, local with cloud participants, and cloud with cloud participants
  • Depth image 320×240 support in local mode
  • Near mode enabled – Skeleton with 10 joints, upper body skeleton
  • Facebook API integration
  • Consumer driven plugin – we manage the environment, so all the developer needs is the swc library and your ready to develop.
  • Developer skeleton samples, Facebook integration examples, and much more…

Sign up now –  links to the SDK and downloads will be emailed later in the week.  We want to provide the best platform for developers and have some really great tools and libraries in development that we are really excited about.  This is a great time for developers, and an amazing time for users who can interact and engage with applications and each other in a natural manner.

2 Responses to “Motion Nexus – cloud platform for Kinect”

  1. Simply mazing!

  2. Good Idea, I signed up.

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